BUILDS

Wanderburg Module Upgrades: Progression & Unlock Guide

A reference guide to Wanderburg module upgrades, permanent milestones, Silver priorities, and how to build a modular arsenal between runs.

2026-09-11Source-checked snapshot
On this page
  1. Overview
  2. How Module Upgrades Work
  3. Module Catalogue & Unlock Requirements
  4. Tracking Changes & Community Benchmarks

Overview

Module upgrades in Wanderburg function as permanent progression milestones rather than temporary per-run bonuses. You push these milestones during strong runs to expand your modular arsenal between sessions, unlocking cannons, arcane towers, explosives, and support structures. Each upgrade shifts your build’s identity by changing the decisions you can make in combat, rather than simply adding flat numerical boosts. This guide covers the complete module catalogue, unlock requirements, and how to prioritize Silver and run objectives for steady progression.

How Module Upgrades Work

Modules are the core of Wanderburg’s between-run progression system. When you select a module in the loadout screen, you commit to a specific combat role that alters how you approach encounters. The official store description frames this as building a modular arsenal, where modules sit alongside vehicles, artifacts, and captains as cross-run options.

Upgrades are tied to permanent milestones. Instead of resetting when a run ends, progress toward a module’s unlock condition carries over. You earn these milestones by meeting specific thresholds during runs, such as reaching certain upgrade levels for existing modules, consuming specific enemies, or surviving overtime phases. Once a milestone is met, the module becomes available for future runs. Because each module introduces new positioning and tactical trade-offs, adding one often makes other roles more or less viable, forcing you to adapt your run strategy accordingly.

Module Catalogue & Unlock Requirements

The full module catalogue has expanded significantly since the demo’s initial tier template, which only tracked seven options. Current unlock conditions fall into two categories: direct Silver purchases and in-run milestone achievements. Destructoid and Sportskeeda both catalogue the complete list and their respective requirements.

Effective progression requires balancing Silver expenditure with milestone tracking. The recommended priority is to spend Silver on completing a functional starting loadout before chasing high-tier milestone pushes. A working baseline ensures you can survive long enough to trigger the run-based requirements for advanced modules.

Because modules change decision-making rather than just scaling damage, early Silver purchases should focus on roles that complement your preferred playstyle. For example, unlocking Dash or Side Barracks early provides mobility or frontline pressure, making it easier to farm gold and survive until milestone thresholds are reached. Once your starting loadout is stable, shift focus to pushing specific modules to their required levels (such as Level 10 for Teleporter or Frontcannon) or tracking cumulative achievements like cow consumption or enemy kills.

Keep in mind that upgrades shift your build’s identity. Adding a high-damage module like Fire Mage may make defensive positioning harder, while support options like Archer Tower or Companion change how you manage enemy density. Evaluate each new module against your current run’s bottlenecks rather than assuming it will improve every scenario.

  • Cannon — Unlocked by default — Fires cannonballs from the sides
  • Ram — Unlocked by default — Rams and knocks back enemies
  • Top Mortar — Unlocked by default — Fires vertical cannonballs from the top
  • Mine Layer — Unlocked by default — Drops mines behind your vehicle
  • Side Barracks — 800 Silver — Spawns troops that fight for you
  • Dash — 600 Silver — Fast-forward boost that shoots flames behind
  • Fire Mage — 2000 Silver — Spawns a mage that shoots fire
  • Force Mage — 1600 Silver — Pushes away all nearby enemies
  • Side Ballista — 1200 Silver — Fires piercing arrows from the sides
  • Teleporter — Upgrade Dash to Level 10 — Teleports forward to a new location
  • Arms — Upgrade Ram to Level 10 — One arm strikes enemies, the other blocks projectiles
  • Side Flamethrower — Upgrade Fire Mage to Level 10 — Shoots flames from the sides to burn enemies
  • Lightning Mage — Upgrade Mage Crew to Level 5 — Attacks nearby enemies with lightning to stun them
  • Cannon Tower — Upgrade Cannon Crew to Level 5 — Shoots the strongest nearby enemy
  • Archer Tower — Upgrade Archer Crew to Level 5 — Archers shoot approaching enemies
  • Companion — Destroy 120 walking enemies — Spawns a hammer-wielding companion
  • Turret Layer — Upgrade Mine Layer to Level 10 — Places a friendly ballista turret
  • Frontcannon — Upgrade Side Cannons to Level 10 — High-range cannon with high damage
  • Front Barracks — Upgrade Side Barracks to Level 10 — Spawns biker knights
  • Catapult — Consume 300 cows across runs — Leaves a deadly trail behind the vehicle## Prioritizing Your Progression

Tracking Changes & Community Benchmarks

Wanderburg’s module system continues to evolve alongside Early Access balance patches. The demo originally featured a limited seven-module tier structure, but the full catalogue now includes over twenty options with varied unlock paths. Players frequently compare unlock progress and discuss balance shifts in the Steam community discussion “Unlocking new options?”, which serves as a living reference for how milestone thresholds and module performance adapt between updates.

When planning your progression, treat module performance as version-sensitive. A module that dominates one patch may see adjustments in subsequent hotfixes, particularly around damage scaling, spawn positioning, or overtime mechanics. Focus on the permanent milestone system to steadily expand your arsenal, and use community benchmarks to verify that your unlock strategy aligns with the current build.

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